7/14/2023 0 Comments Pixel 3 world war z imageState of Decay 2 doesn't fix all of the flaws of its predecessor, but it does expand its strengths. No matter who you need to leave behind, you'd better be ready to start up that car and get gone if you want to make it north of the border. It smarts even more if you use the optional create-a-survivor feature to seed your game world with pixelated versions of your friends and family. And this is not a game that's afraid to perma-kill your randomly generated darlings. The random events that unfold on the road and in the top-down, zombie-dodging segments feed into one another a few good supply runs mean you'll have enough gas and food to choose riskier responses, but getting overconfident in either part of the game could quickly turn deadly. Many aspects of your journey are randomly generated, including the characters you start with or later recruit, and each survivor comes with their own stats that influence how well they do at fighting off undead or recruiting dogs to their cause. Death Road to Canada uses the classic "I hear it's safe there" premise to kick off a desperate roadtrip from Florida to the land of maple syrup and polite strangers, straight through the overrun rest stops and cities of the United States. With its grindhouse gore, chiptune surf rock, and chunky pixel aesthetics, Death Road to Canada is easily the strangest game on this list. Platforms: PC, PS4, Xbox One, Nintendo Switch, iOS, Android Techland's follow-up, Dying Light 2, is another great zombie game - but Dying Light: The Following is where the blueprint for the series really shines. Not that it's an issue, because as soon as you take your foot off the brake, sit back, and slam that gas pedal, in no time you'll understand why we love The Following. The responsive steering makes careering down roads a delight, but beware: the more you swerve out of the way of zombies, the bigger the horde following you will get. Regardless, you'll have to dodge them as you drive around investigating a cult who seem to be immune to the zombie virus. ![]() There's even a new, evolved (and much more deadly) version of the Volatiles, who are instant death if you encounter one either whilst in your buggy or sneaking around at night. ![]() We don't really have a zombie-driving game around at the moment, and The Following plugs this niche perfectly. Just be careful you don't get a zombie head trapped in your windscreen wipers. Splatter zombies into chunks of gore as you speed across the fields and leave tyre-tracks in their guts as you take on daring jumps. As the DLC for the main game, Dying Light: The Following cuts out most of the parkour from the original and instead puts you behind the steering wheel in a swathe of almost-spotless countryside. Running over zombies was never so much fun. By using a short exposure HDR+ avoids blowing out highlights, and by combining enough shots it reduces noise in the shadows.Platforms: PS5, PC, PS4, Xbox Series X, Xbox One However, bracketing is not actually necessary one can use the same exposure time in every shot. This makes alignment hard, leading to ghosts, double images, and other artifacts. ![]() Unfortunately, bracketing causes parts of the long-exposure image to blow out and parts of the short-exposure image to be noisy. "One solution is to capture a sequence of pictures with different exposure times (sometimes called bracketing), then align and blend the images together. "If exposure stays the same, then ISO must be the variable that changes slightly with each exposure" No, as they only combine "underexposed" frames. Furthermore Google often said that HDR+ only combines frames with the same(!) exposure, only underexposed frames. The Google Nexus 5x doesn't offer HDR+ dng files, so I had to test this with a modified Google camera app apk, which produced the same jpgs and exif data as the stock camera app. "the exposure time shown in Google Photos (if you press "i") is per-frame, not total time, which depends on the number of frames captured"įurthermore I have tested with the Google Nexus 5x that about the same highlights are blown out in the HDR+ dng file as when I capture a single(!) frame dng file with a third party app with the same exif exposure time and Iso. The exif data is related to the exposure time of a single frame, therefore it would be inconsistent to relate Iso to the total exposure time. Dereken, combining multiple frames doesn't affect Google's Iso number.
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